Value (int) by game state

The Value (int) by game state node is a context-sensitive constant. It automatically outputs a different integer depending on the current state of the game instance—either the active "Playing" phase or the "Preparing" phase.
When to use this node: * Dynamic Balancing: Setting a higher "required items" count during live play but a lower count during preparation for testing purposes. * Smart Resetting: Using different values to automatically reset hardware positions or UI counters when the Room Master switches the room back to the "Preparing" state.
Connectors out
- value [type: integer]
Node properties
- description [type: string]
- show description [type: bool]
- value playing [type: integer]
- value preparing [type: integer]