onCue

The onCue event node fires whenever the Room Master manually sends a "CUE" (general hint or message) to the players. It captures the full content of the message and its associated metadata, allowing you to create immersive, automated reactions to operator interventions.
When to use this node:
* Automated Hint Delivery: Taking the cue text and displaying it automatically on an in-game terminal, a hacked "monitor," or a mobile device.
* Immersive Alerts: Triggering a specific sound effect or a room-wide lighting flash whenever a hint is received to ensure players pay attention to the screen.
* Logic Integration: Using the json config output to pass hidden parameters to other nodes, allowing the Room Master to "cheat" or skip parts of the game logic for the players.
Connectors out
- hash [type: string]
- name [type: string]
- cue [type: string]
- level [type: integer]
- score [type: integer]
- onCue [type: action]