onGameIdle

The onGameIdle event fires when the game instance is in a standby state—either before a session has been initialized or after a session has fully ended. It represents the "rest" period between games.
When to use this node: * Power Saving: Disabling power-hungry components like maglocks or bright LED panels while the room is empty to prevent wear and overheating. * Atmospheric Presets: Setting the room's lighting and sound to a neutral "waiting" state while the staff prepares for the next group.
Connectors out
- onEvent [type: action]