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Game Timeline

141

The Game Timeline node is used to schedule events based on the overall game duration. It provides output triggers for every minute from 0 to 90, allowing you to script "time-triggered" narrative beats.

When to use this node: * Scheduled Scares: Flickering the lights or playing a scary sound effect exactly at the 30-minute mark to increase urgency. * Automatic Hints: Triggering a specific event if players have been in the room for a certain amount of time. * Narrative Progression: Changing the ambient music or the "state" of the room as players get closer to the end of their 60-minute session.

Connectors out

  • onMinute0 [type: action]
  • onMinute1 [type: action]
  • onMinute2 [type: action]
  • onMinute3 [type: action]
  • onMinute4 [type: action]
  • onMinute5 [type: action]
  • onMinute6 [type: action]
  • onMinute7 [type: action]
  • onMinute8 [type: action]
  • onMinute9 [type: action]
  • onMinute10 [type: action]
  • onMinute11 [type: action]
  • onMinute12 [type: action]
  • onMinute13 [type: action]
  • onMinute14 [type: action]
  • onMinute15 [type: action]
  • onMinute16 [type: action]
  • onMinute17 [type: action]
  • onMinute18 [type: action]
  • onMinute19 [type: action]
  • onMinute20 [type: action]
  • onMinute21 [type: action]
  • onMinute22 [type: action]
  • onMinute23 [type: action]
  • onMinute24 [type: action]
  • onMinute25 [type: action]
  • onMinute26 [type: action]
  • onMinute27 [type: action]
  • onMinute28 [type: action]
  • onMinute29 [type: action]
  • onMinute30 [type: action]
  • onMinute31 [type: action]
  • onMinute32 [type: action]
  • onMinute33 [type: action]
  • onMinute34 [type: action]
  • onMinute35 [type: action]
  • onMinute36 [type: action]
  • onMinute37 [type: action]
  • onMinute38 [type: action]
  • onMinute39 [type: action]
  • onMinute40 [type: action]
  • onMinute41 [type: action]
  • onMinute42 [type: action]
  • onMinute43 [type: action]
  • onMinute44 [type: action]
  • onMinute45 [type: action]
  • onMinute46 [type: action]
  • onMinute47 [type: action]
  • onMinute48 [type: action]
  • onMinute49 [type: action]
  • onMinute50 [type: action]
  • onMinute51 [type: action]
  • onMinute52 [type: action]
  • onMinute53 [type: action]
  • onMinute54 [type: action]
  • onMinute55 [type: action]
  • onMinute56 [type: action]
  • onMinute57 [type: action]
  • onMinute58 [type: action]
  • onMinute59 [type: action]
  • onMinute60 [type: action]
  • onMinute61 [type: action]
  • onMinute62 [type: action]
  • onMinute63 [type: action]
  • onMinute64 [type: action]
  • onMinute65 [type: action]
  • onMinute66 [type: action]
  • onMinute67 [type: action]
  • onMinute68 [type: action]
  • onMinute69 [type: action]
  • onMinute70 [type: action]
  • onMinute71 [type: action]
  • onMinute72 [type: action]
  • onMinute73 [type: action]
  • onMinute74 [type: action]
  • onMinute75 [type: action]
  • onMinute76 [type: action]
  • onMinute77 [type: action]
  • onMinute78 [type: action]
  • onMinute79 [type: action]
  • onMinute80 [type: action]
  • onMinute81 [type: action]
  • onMinute82 [type: action]
  • onMinute83 [type: action]
  • onMinute84 [type: action]
  • onMinute85 [type: action]
  • onMinute86 [type: action]
  • onMinute87 [type: action]
  • onMinute88 [type: action]
  • onMinute89 [type: action]
  • onMinute90 [type: action]