Game Timeline

The Game Timeline node is used to schedule events based on the overall game duration. It provides output triggers for every minute from 0 to 90, allowing you to script "time-triggered" narrative beats.
When to use this node: * Scheduled Scares: Flickering the lights or playing a scary sound effect exactly at the 30-minute mark to increase urgency. * Automatic Hints: Triggering a specific event if players have been in the room for a certain amount of time. * Narrative Progression: Changing the ambient music or the "state" of the room as players get closer to the end of their 60-minute session.
Connectors out
- onMinute0 [type: action]
- onMinute1 [type: action]
- onMinute2 [type: action]
- onMinute3 [type: action]
- onMinute4 [type: action]
- onMinute5 [type: action]
- onMinute6 [type: action]
- onMinute7 [type: action]
- onMinute8 [type: action]
- onMinute9 [type: action]
- onMinute10 [type: action]
- onMinute11 [type: action]
- onMinute12 [type: action]
- onMinute13 [type: action]
- onMinute14 [type: action]
- onMinute15 [type: action]
- onMinute16 [type: action]
- onMinute17 [type: action]
- onMinute18 [type: action]
- onMinute19 [type: action]
- onMinute20 [type: action]
- onMinute21 [type: action]
- onMinute22 [type: action]
- onMinute23 [type: action]
- onMinute24 [type: action]
- onMinute25 [type: action]
- onMinute26 [type: action]
- onMinute27 [type: action]
- onMinute28 [type: action]
- onMinute29 [type: action]
- onMinute30 [type: action]
- onMinute31 [type: action]
- onMinute32 [type: action]
- onMinute33 [type: action]
- onMinute34 [type: action]
- onMinute35 [type: action]
- onMinute36 [type: action]
- onMinute37 [type: action]
- onMinute38 [type: action]
- onMinute39 [type: action]
- onMinute40 [type: action]
- onMinute41 [type: action]
- onMinute42 [type: action]
- onMinute43 [type: action]
- onMinute44 [type: action]
- onMinute45 [type: action]
- onMinute46 [type: action]
- onMinute47 [type: action]
- onMinute48 [type: action]
- onMinute49 [type: action]
- onMinute50 [type: action]
- onMinute51 [type: action]
- onMinute52 [type: action]
- onMinute53 [type: action]
- onMinute54 [type: action]
- onMinute55 [type: action]
- onMinute56 [type: action]
- onMinute57 [type: action]
- onMinute58 [type: action]
- onMinute59 [type: action]
- onMinute60 [type: action]
- onMinute61 [type: action]
- onMinute62 [type: action]
- onMinute63 [type: action]
- onMinute64 [type: action]
- onMinute65 [type: action]
- onMinute66 [type: action]
- onMinute67 [type: action]
- onMinute68 [type: action]
- onMinute69 [type: action]
- onMinute70 [type: action]
- onMinute71 [type: action]
- onMinute72 [type: action]
- onMinute73 [type: action]
- onMinute74 [type: action]
- onMinute75 [type: action]
- onMinute76 [type: action]
- onMinute77 [type: action]
- onMinute78 [type: action]
- onMinute79 [type: action]
- onMinute80 [type: action]
- onMinute81 [type: action]
- onMinute82 [type: action]
- onMinute83 [type: action]
- onMinute84 [type: action]
- onMinute85 [type: action]
- onMinute86 [type: action]
- onMinute87 [type: action]
- onMinute88 [type: action]
- onMinute89 [type: action]
- onMinute90 [type: action]