Select String

The Select String node serves as a simple index-to-text converter. It looks at the incoming value (index) and outputs the corresponding string from its list, making it ideal for state-based labels.
When to use this node: * Game Phase Indicators: Converting numerical game states (0, 1, 2) into human-readable text like "Preparation," "Playing," and "Finished". * Difficulty Scaling: Outputting different hints or instructions based on a chosen difficulty level index.
Connectors in
- value [type: variant]
- str0 [type: string]
- str1 [type: string]
- str2 [type: string]
- str3 [type: string]
- str4 [type: string]
- str5 [type: string]
- str6 [type: string]
- str7 [type: string]
- str8 [type: string]
- str9 [type: string]
Connectors out
- res [type: string]
Node properties
- refresh [type: action]
- str0 [type: string]
- str1 [type: string]
- str2 [type: string]
- str3 [type: string]
- str4 [type: string]
- str5 [type: string]
- str6 [type: string]
- str7 [type: string]
- str8 [type: string]
- str9 [type: string]
- use stringTable [type: bool]