onGameInit

The onGameInit event fires when the Room Master begins the preparation phase for a new game. This occurs during the setup checklist period, before the players enter the room.
When to use this node: * Hardware Pre-checks: Triggering self-test sequences for motorized props or DMX lighting to ensure everything is functional before the show starts. * Calibration: Resetting sensors and actuators to their "Home" positions during the room reset process.
Connectors out
- onEvent [type: action]