Case

The Case node is an exact-match selector. It compares an incoming value (string or number) against a list of up to eight specific targets (is0 to is7) and fires the corresponding output action when a match is found.
When to use this node: * Keypad Outcomes: Handling different behaviors for different codes. For example, code "1234" opens the door, while code "0000" plays a "System Reset" sound. * RFID Interaction: Triggering unique narrative events based on which specific character's ID card was swiped at a terminal. * Branching Paths: Directing players to different parts of a story based on a choice they made earlier in the game.
Connectors in
- value [type: variant]
- is0 [type: string]
- is1 [type: string]
- is2 [type: string]
- is3 [type: string]
- is4 [type: string]
- is5 [type: string]
- is6 [type: string]
- is7 [type: string]
Connectors out
- res [type: integer]
- out0 [type: action]
- out1 [type: action]
- out2 [type: action]
- out3 [type: action]
- out4 [type: action]
- out5 [type: action]
- out6 [type: action]
- out7 [type: action]
Node properties
- is0 [type: string]
- is1 [type: string]
- is2 [type: string]
- is3 [type: string]
- is4 [type: string]
- is5 [type: string]
- is6 [type: string]
- is7 [type: string]