behavioural wait

The behavioural wait node introduces a timed pause within a branch of the tree. While the timer is active, the node remains in a "Running" state.
When to use this node: * Pacing Sequences: Adding a delay between a door opening and a sound effect playing. * Timed AI Behaviours: Making a "security camera" prop wait for 5 seconds (5000ms) before rotating to a new position.
Pro Tip:
The time property is defined in milliseconds. For a 2-second pause, enter 2000.
Connectors in
- out [type: behaviour]
Node properties
- time [type: integer]