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behavioural wait

50

The behavioural wait node introduces a timed pause within a branch of the tree. While the timer is active, the node remains in a "Running" state.

When to use this node: * Pacing Sequences: Adding a delay between a door opening and a sound effect playing. * Timed AI Behaviours: Making a "security camera" prop wait for 5 seconds (5000ms) before rotating to a new position.

Pro Tip: The time property is defined in milliseconds. For a 2-second pause, enter 2000.

Connectors in

  • out [type: behaviour]

Node properties

  • time [type: integer]