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SIN

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The SIN node calculates the sine of an input value given in radians. It is the primary tool for generating smooth, periodic oscillations and rhythmic waveforms.

When to use this node: * Visual Pulsing: Driving the brightness of a light or the scale of a UI element to create a smooth "breathing" effect. * Oscillating Movement: Controlling a motorized prop to move back and forth continuously in a natural, fluid motion. * Waveform Generation: Creating rhythmic patterns for sound-related logic or complex lighting sequences.

Connectors in

  • x [type: variant]

Connectors out

  • out [type: variant]