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RGB -> DMX

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The RGB -> DMX node is a specialized mapper that takes an ERGS RGB color object and automatically splits it into three consecutive DMX channels.

When to use this node: * Simplified RGB Control: Quickly connecting a Value (RGB) or Color Picker to standard 3-channel LED fixtures (Red, Green, Blue). * Atmospheric Lighting: Synchronizing in-game color states with physical room lighting without manually calculating individual R, G, and B channel values.

Technical Note: The node automatically occupies 3 channels starting from the DMX start address. For example, if the start is set to 10, it will send data to channels 10 (Red), 11 (Green), and 12 (Blue).

Connectors in

  • rgb [type: rgb]

Node properties

  • DMX start [type: integer]
  • name [type: string]
  • universe [type: integer]
  • use uDMX [type: bool]