GameTicker

The GameTicker provides fixed-rate pulses synchronized with the internal game engine clock. Because it offers standardized intervals (40ms, 480ms, and 1s), it is the most efficient way to handle repetitive logic checks or high-frequency updates.
When to use this node: * Smooth UI Updates: Using the 40ms (25 FPS) tick for fluid progress bars or moving visual elements. * Logic Polling: Using the 480ms or 1s tick to periodically check if a combination lock is correct without overloading the system. * Heartbeat Signals: Sending regular "alive" signals to external MQTT devices to ensure connectivity.
Connectors out
- onGameTick [type: action]
- onGameTickHalfSec [type: action]
- onGameTickSec [type: action]