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Play Sequence

107

The Play Sequence node is the "Simon Says" engine of ERGS. It takes a sequence of values (represented as a string) and outputs them one by one with customizable timing and animation.

When to use this node: * Pattern Memorization Puzzles: Showing players a sequence of flashing lights or sounds that they must later repeat. * Dynamic Clues: Displaying a numeric code on a screen one digit at a time with a specific delay. * Choreographed Feedback: Animating a value to reach a target sequence to provide a "loading" or "hacking" visual effect.

Pro Tip: Use the animate property to make the transition between sequence steps smoother for visual displays.

Connectors in

  • sequence [type: string]
  • start [type: action]
  • stop [type: action]
  • playing [type: bool]
  • anim_speed [type: integer]
  • char_delay [type: integer]

Connectors out

  • onReachEnd [type: action]
  • value [type: string]
  • running [type: string]

Node properties

  • anim_speed [type: integer]
  • animate [type: bool]
  • char_delay [type: integer]
  • lastIsSeparator [type: bool]
  • sequence [type: string]