Play Sequence

The Play Sequence node is the "Simon Says" engine of ERGS. It takes a sequence of values (represented as a string) and outputs them one by one with customizable timing and animation.
When to use this node: * Pattern Memorization Puzzles: Showing players a sequence of flashing lights or sounds that they must later repeat. * Dynamic Clues: Displaying a numeric code on a screen one digit at a time with a specific delay. * Choreographed Feedback: Animating a value to reach a target sequence to provide a "loading" or "hacking" visual effect.
Pro Tip:
Use the animate property to make the transition between sequence steps smoother for visual displays.
Connectors in
- sequence [type: string]
- start [type: action]
- stop [type: action]
- playing [type: bool]
- anim_speed [type: integer]
- char_delay [type: integer]
Connectors out
- onReachEnd [type: action]
- value [type: string]
- running [type: string]
Node properties
- anim_speed [type: integer]
- animate [type: bool]
- char_delay [type: integer]
- lastIsSeparator [type: bool]
- sequence [type: string]