Switch action

The Switch nodes are sequential cycle tools. Each time the switch action is triggered, the node moves to the next item in its list. Switch cycles through input values, while Switch action cycles through output events.
When to use this node:
* Mode Toggling: Cycling through different room "Difficulty Levels" or "Color Themes" with a single physical button.
* Multi-Step Sequences: Firing a series of different room events (out0, then out1, then out2) each time a player interacts with a specific prop.
Connectors in
- switch [type: action]
Connectors out
- onSwitch [type: action]
- out0 [type: action]
- out1 [type: action]
- out2 [type: action]
- out3 [type: action]
- out4 [type: action]
- out5 [type: action]
- out6 [type: action]
- out7 [type: action]
- out8 [type: action]
- out9 [type: action]
Node properties
- outputs count [type: integer]