Block Action

The Block Action node is an advanced sequencer that triggers up to eight output events (out0 to out7) in a strict chronological order. While active, the node provides a running boolean state, indicating that the sequence is currently in progress.
When to use this node:
* Choreographed Room Events: Creating a sequence where a light flashes (out0), then a sound plays (out1), followed by a door unlocking (out2).
* Logic Locks: Using the running output to temporarily disable other inputs in the room, preventing players from interrupting a scripted narrative sequence.
* Ordered Shutdowns: Ensuring that various room systems are powered off in a specific, safe order when a session ends.
Connectors in
- event [type: action]
Connectors out
- running [type: bool]
- out0 [type: action]
- out1 [type: action]
- out2 [type: action]
- out3 [type: action]
- out4 [type: action]
- out5 [type: action]
- out6 [type: action]
- out7 [type: action]