Skip to content

Block Action

101

The Block Action node is an advanced sequencer that triggers up to eight output events (out0 to out7) in a strict chronological order. While active, the node provides a running boolean state, indicating that the sequence is currently in progress.

When to use this node: * Choreographed Room Events: Creating a sequence where a light flashes (out0), then a sound plays (out1), followed by a door unlocking (out2). * Logic Locks: Using the running output to temporarily disable other inputs in the room, preventing players from interrupting a scripted narrative sequence. * Ordered Shutdowns: Ensuring that various room systems are powered off in a specific, safe order when a session ends.

Connectors in

  • event [type: action]

Connectors out

  • running [type: bool]
  • out0 [type: action]
  • out1 [type: action]
  • out2 [type: action]
  • out3 [type: action]
  • out4 [type: action]
  • out5 [type: action]
  • out6 [type: action]
  • out7 [type: action]