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If In Interval

89

The If In Interval node checks if a floating-point input falls within a specific range defined by from and to. In addition to boolean and action outputs, it provides a value pin that outputs one of two custom values based on the result.

When to use this node: * Range Validation: Verifying that a player's analog dial is turned to exactly the "Goldilocks zone" (e.g., between 45.5 and 47.2). * Dynamic Parameter Scaling: Outputting a specific "Active" value when a sensor is in range and a "Standby" value when it is out of range. * Zone Detection: Detecting if a player-controlled object is within a specific proximity range.

Connectors in

  • value [type: float]
  • from [type: variant]
  • to [type: variant]
  • ifTrue [type: variant]
  • ifFalse [type: variant]

Connectors out

  • value [type: variant]
  • result [type: bool]
  • true [type: action]
  • false [type: action]

Node properties

  • from [type: float]
  • to [type: float]