Lerp

The Lerp (Linear Interpolation) node smoothly transitions between two values (A and B) based on a percentage value called alpha (0.0 to 1.0). It is the foundation for creating fluid animations and gradual changes.
When to use this node:
* Smooth Transitions: Gradually fading a light from 0% to 100% brightness by connecting a FOR loop or Timeline to the alpha pin.
* Proportional Movement: Moving a slider or motor to a specific point between its "Home" and "Max" positions.
* Atmospheric Fades: Slowly shifting the volume of ambient music as players move between different stages of a puzzle.
Technical Note:
When alpha is 0, the output is exactly A. When alpha is 1, the output is exactly B. Any value in between (like 0.5) results in a proportional mix of the two.
Connectors in
- A [type: float]
- B [type: float]
- alpha [type: float]
Connectors out
- value [type: variant]
Node properties
- A [type: float]
- alpha [type: float]
- B [type: float]