FuzzyWuzzy compare

The FuzzyWuzzy compare node uses the Levenshtein distance method to determine how similar two strings are. Instead of a simple "yes or no," it returns a percentage-based score, making it perfect for handling typos or near-misses in player input.
When to use this node:
* Typo Tolerance: Accepting a password like "Excalibur" even if the player accidentally types "Excalibru".
* Voice-to-Text Cleanup: Comparing imperfect text from a voice recognition system against a target command.
* Partial Matching: Enabling the partial property to find if one string is a significant part of another, even if not an exact match.
Connectors in
- A [type: string]
- B [type: string]
Connectors out
- result [type: integer]
Node properties
- A [type: string]
- B [type: string]
- ignore case [type: bool]
- partial [type: bool]
- token [type: bool]