Timeline

The Timeline node is a powerful, multi-track sequencer. It allows you to create complex, time-based behaviors where values (like colors, numbers, or strings) or specific events change over a defined period. It acts as the "director" for choreographed sequences in your room.
When to use this node: * Light Shows: Synchronizing RGB color transitions and intensity changes over several seconds for a "room transformation" effect. * Atmospheric Scripts: Creating a 5-minute loop of environmental changes, such as flickering lights or changing UI labels, to build tension. * Multi-stage Puzzles: Controlling the exact timing of a mechanical sequence where different magnets and motors must activate at specific intervals.
Pro Tip:
Enable the loop property to create continuous background animations or periodic "haunting" effects that repeat throughout the game.
Connectors in
- play [type: action]
- playFromStart [type: action]
- stop [type: action]
Connectors out
- onFinished [type: action]
- isPlaying [type: bool]
Node properties
- loop [type: bool]