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Timeline

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The Timeline node is a powerful, multi-track sequencer. It allows you to create complex, time-based behaviors where values (like colors, numbers, or strings) or specific events change over a defined period. It acts as the "director" for choreographed sequences in your room.

When to use this node: * Light Shows: Synchronizing RGB color transitions and intensity changes over several seconds for a "room transformation" effect. * Atmospheric Scripts: Creating a 5-minute loop of environmental changes, such as flickering lights or changing UI labels, to build tension. * Multi-stage Puzzles: Controlling the exact timing of a mechanical sequence where different magnets and motors must activate at specific intervals.

Pro Tip: Enable the loop property to create continuous background animations or periodic "haunting" effects that repeat throughout the game.

Connectors in

  • play [type: action]
  • playFromStart [type: action]
  • stop [type: action]

Connectors out

  • onFinished [type: action]
  • isPlaying [type: bool]

Node properties

  • loop [type: bool]