Skip to content

Sequence

86

The Sequence node orchestrates a chain reaction by firing a series of up to eight output events (from out0 to out7) in immediate succession when an activation signal is received. It is the ideal tool for ensuring that multiple actions happen in a specific, predictable order.

When to use this node: * Room Initialization: Resetting multiple game states, clearing variable buffers, and unlocking doors simultaneously when a new game session begins. * Complex Trigger Distribution: Sending a single input signal to multiple independent logic blocks that all need to react to the same event. * Logic Housekeeping: Ensuring that a value is updated or saved immediately before another action relies on that data.

Pro Tip: While the Sequence node fires its outputs as fast as the logic engine allows, you can combine it with Delay nodes if you need a specific human-perceptible pause between the triggered events.

Connectors in

  • in [type: action]

Connectors out

  • out0 [type: action]
  • out1 [type: action]
  • out2 [type: action]
  • out3 [type: action]
  • out4 [type: action]
  • out5 [type: action]
  • out6 [type: action]
  • out7 [type: action]

Node properties

  • in [type: action]