RGB -> HSV

The RGB -> HSV node breaks down a standard color into its Hue, Saturation, and Value components. This is vital for logic that needs to analyze a color regardless of how bright it is.
When to use this node:
* Color Analysis: Determining if a player has found a "Red" object by checking only the Hue output, even if the room is dim and the Red is very dark.
* Dynamic Visualizers: Driving game events (like sound volume) based on the Value (brightness) of a detected color.
Connectors in
- RGB [type: rgb]
Connectors out
- Hue [type: float]
- Saturation [type: float]
- Value [type: float]