Skip to content

RGB -> HSV

30

The RGB -> HSV node breaks down a standard color into its Hue, Saturation, and Value components. This is vital for logic that needs to analyze a color regardless of how bright it is.

When to use this node: * Color Analysis: Determining if a player has found a "Red" object by checking only the Hue output, even if the room is dim and the Red is very dark. * Dynamic Visualizers: Driving game events (like sound volume) based on the Value (brightness) of a detected color.

Connectors in

  • RGB [type: rgb]

Connectors out

  • Hue [type: float]
  • Saturation [type: float]
  • Value [type: float]