onBeginPlay

The onBeginPlay event node fires the exact moment a game session is officially started by the Room Master or a BeginPlay node. It is the most common way to initialize a room for the players.
When to use this node: * Session Initialization: Resetting all variables, clearing "Game States," and unlocking the starting door when a new team begins. * Narrative Starts: Triggering the intro audio, starting background music, or launching the main game timer.
Connectors out
- onEvent [type: action]