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onBeginPlay

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The onBeginPlay event node fires the exact moment a game session is officially started by the Room Master or a BeginPlay node. It is the most common way to initialize a room for the players.

When to use this node: * Session Initialization: Resetting all variables, clearing "Game States," and unlocking the starting door when a new team begins. * Narrative Starts: Triggering the intro audio, starting background music, or launching the main game timer.

Connectors out

  • onEvent [type: action]