Case bool

The Case bool node behaves similarly to the standard Case node but provides persistent boolean outputs instead of momentary actions. This allows you to maintain a specific state based on the last matched value.
When to use this node:
* Selection Status: Driving visual indicators (like LEDs) that stay on to show which mode or item is currently selected by the players.
* Mode Switching: Maintaining a "Game Mode" state (e.g., Easy, Medium, Hard) across the entire diagram.
* Inventory Tracking: Setting a persistent boolean outX to true when a player scans a specific quest item at a central hub.
Connectors in
- value [type: variant]
- is0 [type: string]
- is1 [type: string]
- is2 [type: string]
- is3 [type: string]
- is4 [type: string]
- is5 [type: string]
- is6 [type: string]
- is7 [type: string]
Connectors out
- res [type: integer]
- out0 [type: bool]
- out1 [type: bool]
- out2 [type: bool]
- out3 [type: bool]
- out4 [type: bool]
- out5 [type: bool]
- out6 [type: bool]
- out7 [type: bool]
Node properties
- is0 [type: string]
- is1 [type: string]
- is2 [type: string]
- is3 [type: string]
- is4 [type: string]
- is5 [type: string]
- is6 [type: string]
- is7 [type: string]