set Game State

The set Game State node is the primary mechanism for recording player progress. It marks a specific puzzle or milestone as "accomplished" in the game's internal database, making this information available to the Room Master and other automated logic.
When to use this node:
* Puzzle Completion: Triggering the end of a puzzle phase once players have found a key or solved a code.
* Progressive Scoring: Automatically adding a specific game score to the total when a checkpoint is reached.
* Timeline Tracking: Updating the timeline position (e.g., step 5 of 10) so the Room Master can visually see the team's progress.
* Live Status Reports: Using the note or inprogress pins to send real-time text updates (e.g., "Scanning DNA...") to the operator's console.
Pro Tip:
Connect a Sequence node to the accomplished input if you need to trigger multiple room effects (like unlocking a door and playing a sound) simultaneously with the state update.
Connectors in
- accomplished [type: action]
- isAccomplished [type: bool]
- reset [type: action]
- note [type: string]
- inprogress [type: bool]
Node properties
- description [type: string]
- game score [type: integer]
- hash [type: string]
- roomhash [type: string]
- timeline [type: integer]
- timeline max [type: integer]