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Action input pin

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The Action input pin is a structural node used to create modularity. It serves as the entry point for action signals in nested diagrams or sub-scripts, allowing you to trigger logic inside a complex sub-system from a main parent diagram.

When to use this node: * Nested Diagrams: When you have a "Sub-Game" diagram and want to start its logic via a signal from the main room controller. * Reusable Logic Blocks: Creating a standard "Reset" or "Start" sequence that can be triggered externally. * Debug: you can manually triger action from this pin by pressing button.

Pro Tip: Give the pin name a clear, descriptive label (e.g., "StartSequence") so it is easily identifiable when looking at the parent node in your main diagram.

Connectors out

  • onAction [type: action]

Node properties

  • action [type: action]
  • description [type: string]
  • is external pin [type: bool]
  • pin name [type: string]
  • show description [type: bool]