Action input pin

The Action input pin is a structural node used to create modularity. It serves as the entry point for action signals in nested diagrams or sub-scripts, allowing you to trigger logic inside a complex sub-system from a main parent diagram.
When to use this node: * Nested Diagrams: When you have a "Sub-Game" diagram and want to start its logic via a signal from the main room controller. * Reusable Logic Blocks: Creating a standard "Reset" or "Start" sequence that can be triggered externally. * Debug: you can manually triger action from this pin by pressing button.
Pro Tip:
Give the pin name a clear, descriptive label (e.g., "StartSequence") so it is easily identifiable when looking at the parent node in your main diagram.
Connectors out
- onAction [type: action]
Node properties
- action [type: action]
- description [type: string]
- is external pin [type: bool]
- pin name [type: string]
- show description [type: bool]