get Game State

The get Game State node acts as a logical observer or conditional gate. It allows your diagram to check if a specific milestone has been completed elsewhere in the game, enabling complex, non-linear dependencies between different puzzles.
When to use this node:
* Prerequisite Checking: Preventing a final door from opening unless specific earlier tasks (e.g., "Power Restored" and "Data Decrypted") are both accomplished.
* Blocking Logic: Using the isNOTAccomplished output to disable interaction with a keypad until players have found the necessary clue.
* Synchronized Effects: Triggering environmental changes in Room B based on a state change that happened in Room A.
Technical Note:
By utilizing the note output, you can display the current status or description of a specific game state directly on a digital display within the room.
Connectors out
- onAccomplished [type: action]
- isAccomplished [type: bool]
- isNOTAccomplished [type: bool]
- note [type: string]
Node properties
- description [type: string]
- force value [type: bool]
- game score [type: integer]
- hash [type: string]
- roomhash [type: string]
- timeline [type: integer]
- timeline max [type: integer]