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get Game State

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The get Game State node acts as a logical observer or conditional gate. It allows your diagram to check if a specific milestone has been completed elsewhere in the game, enabling complex, non-linear dependencies between different puzzles.

When to use this node: * Prerequisite Checking: Preventing a final door from opening unless specific earlier tasks (e.g., "Power Restored" and "Data Decrypted") are both accomplished. * Blocking Logic: Using the isNOTAccomplished output to disable interaction with a keypad until players have found the necessary clue. * Synchronized Effects: Triggering environmental changes in Room B based on a state change that happened in Room A.

Technical Note: By utilizing the note output, you can display the current status or description of a specific game state directly on a digital display within the room.

Connectors out

  • onAccomplished [type: action]
  • isAccomplished [type: bool]
  • isNOTAccomplished [type: bool]
  • note [type: string]

Node properties

  • description [type: string]
  • force value [type: bool]
  • game score [type: integer]
  • hash [type: string]
  • roomhash [type: string]
  • timeline [type: integer]
  • timeline max [type: integer]