EndPlay

The EndPlay node provides a way to officially terminate the game session and stop the timer from within the diagram logic. This is the standard way to end a game when players successfully complete the final puzzle, ensuring their recorded time is accurate to the millisecond.
When to use this node:
* Victory Conditions: Connecting the "Solved" output of your final puzzle to the endGame pin to immediately stop the game timer and signal a win to the Room Master.
* Emergency Shutdowns: Ending the game logic-flow if a critical failure or safety violation is detected.
Connectors in
- endGame [type: action]
- isEnded [type: bool]