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EndPlay

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The EndPlay node provides a way to officially terminate the game session and stop the timer from within the diagram logic. This is the standard way to end a game when players successfully complete the final puzzle, ensuring their recorded time is accurate to the millisecond.

When to use this node: * Victory Conditions: Connecting the "Solved" output of your final puzzle to the endGame pin to immediately stop the game timer and signal a win to the Room Master. * Emergency Shutdowns: Ending the game logic-flow if a critical failure or safety violation is detected.

Connectors in

  • endGame [type: action]
  • isEnded [type: bool]