Input sequence str

The Input sequence str node functions similarly to the standard sequence node but processes text-based data instead of direct action triggers. It is the engine behind complex string-based "Konami-style" inputs or multi-part passwords.
When to use this node: * String Buffering: Validating a series of characters sent from an external terminal or RFID reader. * Sequential RFID Puzzles: A task where three specific items must be scanned in a particular order. * Advanced Commands: Processing custom command strings where the timing between segments matters.
Pro Tip:
Enable waitForEvent if the input should only be processed when an external "Confirm" action is triggered, giving players time to correct their entry.
Connectors in
- sequence [type: string]
- reset [type: action]
- input [type: string]
- forceInput [type: action]
Connectors out
- onAccomplised [type: action]
- onError [type: action]
- isAccomplised [type: bool]
- position [type: integer]
- sequence [type: string]
Node properties
- enterCharTimer [type: integer]
- enterTotalTimer [type: integer]
- separator [type: string]
- sequence [type: string]
- waitForEvent [type: bool]