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Input sequence str

104

The Input sequence str node functions similarly to the standard sequence node but processes text-based data instead of direct action triggers. It is the engine behind complex string-based "Konami-style" inputs or multi-part passwords.

When to use this node: * String Buffering: Validating a series of characters sent from an external terminal or RFID reader. * Sequential RFID Puzzles: A task where three specific items must be scanned in a particular order. * Advanced Commands: Processing custom command strings where the timing between segments matters.

Pro Tip: Enable waitForEvent if the input should only be processed when an external "Confirm" action is triggered, giving players time to correct their entry.

Connectors in

  • sequence [type: string]
  • reset [type: action]
  • input [type: string]
  • forceInput [type: action]

Connectors out

  • onAccomplised [type: action]
  • onError [type: action]
  • isAccomplised [type: bool]
  • position [type: integer]
  • sequence [type: string]

Node properties

  • enterCharTimer [type: integer]
  • enterTotalTimer [type: integer]
  • separator [type: string]
  • sequence [type: string]
  • waitForEvent [type: bool]