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Event Value

22

The Event Value node acts as a "sample and hold" mechanism. It listens to a continuous input value but only updates its output when a specific event (action) is fired.

When to use this node: * Snapshoting Sensor Data: Capturing the exact weight on a scale or the position of a dial only at the moment a "Confirm" button is pressed. * Input Validation: Holding a player-entered string until a separate "Enter" action is triggered, ensuring the logic doesn't process incomplete data.

Connectors in

  • value [type: variant]
  • event [type: action]

Connectors out

  • value [type: variant]

Node properties

  • force update on event [type: bool]