Random (int)

The Random (int) node generates a static random whole number within a specified range. Unlike the changing version, this value remains constant until it is manually refreshed by an external trigger.
When to use this node: * Setup Randomization: Generating a secret code or a starting position for a puzzle at the beginning of each game. * Puzzle Variance: Selecting one of several random outcomes (e.g., picking 1 of 4 possible paths) when a player performs a specific action. * Dynamic Challenges: Refreshing the "target" value for a mini-game every time a player makes a mistake.
Pro Tip:
Connect the change input to an onBeginPlay event to ensure every group of players has a unique experience with different codes or patterns.
Connectors in
- change [type: action]
Connectors out
- value [type: integer]
Node properties
- description [type: string]
- change value [type: action]
- max [type: integer]
- min [type: integer]
- show description [type: bool]