AND

The AND node is a multi-condition gate that evaluates up to six boolean inputs (A through F). It ensures that a specific game event only occurs when every single required condition is met simultaneously.
When to use this node:
* Multi-Part Puzzles: Ensuring the final door only opens if "Object A" AND "Object B" AND "Object C" are all placed on their respective pedestals.
* Safety interlocks: Allowing a motor to start only if the "Emergency Stop" is NOT pressed AND the "Safety Shield" is closed.
* State Verification: Reading the resBin output to get a binary string representation of all inputs for advanced logging or custom dashboard displays. Ideal for "note" input of GameState nodes. This "note" is visible to RoomMasters
Pro Tip:
The neg output provides a "Not All" signal, which can be used to trigger a warning light if even one part of a multi-step solution is removed by the players.
Connectors in
- A [type: bool]
- B [type: bool]
- C [type: bool]
- D [type: bool]
- E [type: bool]
- F [type: bool]
Connectors out
- result [type: bool]
- resBin [type: string]
- neg [type: bool]