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AND

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The AND node is a multi-condition gate that evaluates up to six boolean inputs (A through F). It ensures that a specific game event only occurs when every single required condition is met simultaneously.

When to use this node: * Multi-Part Puzzles: Ensuring the final door only opens if "Object A" AND "Object B" AND "Object C" are all placed on their respective pedestals. * Safety interlocks: Allowing a motor to start only if the "Emergency Stop" is NOT pressed AND the "Safety Shield" is closed. * State Verification: Reading the resBin output to get a binary string representation of all inputs for advanced logging or custom dashboard displays. Ideal for "note" input of GameState nodes. This "note" is visible to RoomMasters

Pro Tip: The neg output provides a "Not All" signal, which can be used to trigger a warning light if even one part of a multi-step solution is removed by the players.

Connectors in

  • A [type: bool]
  • B [type: bool]
  • C [type: bool]
  • D [type: bool]
  • E [type: bool]
  • F [type: bool]

Connectors out

  • result [type: bool]
  • resBin [type: string]
  • neg [type: bool]